8 research outputs found

    Seeing the Intangible: Surveying Automatic High-Level Visual Understanding from Still Images

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    The field of Computer Vision (CV) was born with the single grand goal of complete image understanding: providing a complete semantic interpretation of an input image. What exactly this goal entails is not immediately straightforward, but theoretical hierarchies of visual understanding point towards a top level of full semantics, within which sits the most complex and subjective information humans can detect from visual data. In particular, non-concrete concepts including emotions, social values and ideologies seem to be protagonists of this "high-level" visual semantic understanding. While such "abstract concepts" are critical tools for image management and retrieval, their automatic recognition is still a challenge, exactly because they rest at the top of the "semantic pyramid": the well-known semantic gap problem is worsened given their lack of unique perceptual referents, and their reliance on more unspecific features than concrete concepts. Given that there seems to be very scarce explicit work within CV on the task of abstract social concept (ASC) detection, and that many recent works seem to discuss similar non-concrete entities by using different terminology, in this survey we provide a systematic review of CV work that explicitly or implicitly approaches the problem of abstract (specifically social) concept detection from still images. Specifically, this survey performs and provides: (1) A study and clustering of high level visual understanding semantic elements from a multidisciplinary perspective (computer science, visual studies, and cognitive perspectives); (2) A study and clustering of high level visual understanding computer vision tasks dealing with the identified semantic elements, so as to identify current CV work that implicitly deals with AC detection

    A Collaborative Color Laboratory: Using 3D Modelling, Texturization, and AR to Challenge White Supremacist Uses of Ancient Classical Sculptures

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    Polychromy in ancient classical sculptures is a historical fact. However, for centuries, archeologists and museum curators have scrubbed away traces of color before their public display. This omission has led to the incorrect idea of a Greco-Roman predilection for pure whiteness—and to the equation of white marble with beauty—with a tendency toward chromophobia, that may even verge into a system of chromoeugenics (Calvo-Quirós, 2013). Currently, white supremacist groups are using the purported aesthetics of classical white refinement for propaganda. The consequences of this use run deep, and an international rise in neo-fascism, entangled with a fear of difference, requires a re-examination of cultural heritage’s connection to identity formation. In line with the idea that physical engagement and supporting the social setting are principles that interaction designers should consider (Petrelli et al., 2016), interactive technologies afford new opportunities to curve classical sculpture’s misuse. This paper discusses the power of color in ancient sculptural polychromy and new models of civic education that tap into the power of new technological paradigms. The work investigates lessons afforded by the humanities on the meaning and power of interpretative processes of cultural artifacts such as the view of objects as social and affective-inducing beings, and then presents ColorColab, a potential critical thinking tool, consisting of an online app and an Augmented Reality (AR) device. The tool would allow users to look at ancient classical sculptures in their original or imagined colors, and would function as a tool for museums, teachers, and public officials interested in using technology for historical education about past and modern diversity through informal education. Initial explorations about the technical development of such a tool are presented, and further directions are discussed

    Semantic Integration of MIR Datasets with the Polifonia Ontology Network

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    Integration between different data formats, and between data belonging to different collections, is an ongoing challenge in the MIR field. Semantic Web tools have proved to be promising resources for making different types of music information interoperable. However, the use of these technologies has so far been limited and scattered in the field. To address this, the Polifonia project is developing an ontological ecosystem that can cover a wide variety of musical aspects (musical features, instruments, emotions, performances). In this paper, we present the Polifonia Ontology Network, an ecosystem that enables and fosters the transition towards semantic MIR

    The Impact of Story Structure, Meaningfulness, and Concentration in Serious Games

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    This contribution analyzes the impact of factors related to story structure, meaningfulness, and concentration in the design of Serious Games. To explore them, the authors carried out an experimental evaluation aiming to identify relevant aspects affecting the cognitive-emotional impact of immersive Virtual Reality (VR), specifically Educational Environmental Narrative (EEN) Games. The experiment was designed around three main research questions: if passive or active interaction is preferable for factual and spatial knowledge acquisition; whether meaningfulness is a relevant experience in a serious game (SG) context; and if concentration impacts knowledge acquisition and engagement also in VR educational games. The findings highlight that passive interaction should only be encouraged for factual knowledge acquisition, that meaningfulness is a relevant experience and should be included in serious game design, and, finally, that concentration is a factor that impacts the experience in immersive games. The authors discuss potential design paths to improve both factual and spatial knowledge acquisition, such as abstract concept-oriented design, concluding that SGs should contain game mechanics explicitly supporting players’ moments of reflection, and story structures explicitly aligned to educational facts

    Integrating Citizen Experiences in Cultural Heritage Archives: Requirements, State of the Art, and Challenges

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    Digital archives of memory institutions are typically concerned with the cataloguing of artefacts of artistic, historical, and cultural value. Recently, new forms of citizen participation in cultural heritage have emerged, producing a wealth of material spanning from visitors’ experiential feedback on exhibitions and cultural artefacts to digitally mediated interactions like the ones happening on social media platforms. Citizen curation is proposed in the context of the European project SPICE (Social Participation, Cohesion, and Inclusion through Cultural Engagement) as a methodology for producing, collecting, interpreting, and archiving people’s responses to cultural objects, with the aim of favouring the emergence of multiple, sometimes conflicting, viewpoints and motivating users and memory institutions to reflect upon them. We argue that citizen curation urges to rethink the nature of computational infrastructures supporting data management of memory institutions, bringing novel challenges that include issues of distribution, authoritativeness, interdependence, privacy, and rights management. To approach these issues, we survey relevant literature toward a distributed, Linked Data infrastructure, with a focus on identifying the roles and requirements involved in such an infrastructure. We show how existing research can contribute significantly in facing the challenges raised by citizen curation and discuss challenges and opportunities from the socio-technical standpoint
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